| Shop ID | Location | Number of Items | AQW Wiki |
|---|---|---|---|
| 2071 | stonewood | 14 | View |
| Name | Type | Price | Rarity | SWF File | SWF Link | Item ID | Shop Item ID | AQW Wiki |
|---|---|---|---|---|---|---|---|---|
| Skullbreaker Knight | Armor | 0 Coin | Awesome | CVordred.swf | CVordred | 65444 | 9321 | View |
| Skullbreaker Knight's Hood | Helm | 0 Coin | Awesome | items/helms/CVordredH1.swf | CVordredH1 | 65445 | 9322 | View |
| Skullbreaker's Shadow Hood | Helm | 0 Coin | Awesome | items/helms/CVordredH2.swf | CVordredH2 | 65446 | 9323 | View |
| Skullbreaker's Hooded Skull | Helm | 0 Coin | Awesome | items/helms/CVordredH3.swf | CVordredH3 | 65447 | 9324 | View |
| Skullbreaker's Spikes | Cape | 0 Coin | Awesome | items/capes/CVordredSpikes.swf | CVordredSpikes | 65448 | 9325 | View |
| Skullbreaker's Cloak | Cape | 0 Coin | Awesome | items/capes/CVordredCloak.swf | CVordredCloak | 65449 | 9326 | View |
| Skullbreaker's Spiked Cloak | Cape | 0 Coin | Awesome | items/capes/CVordredSpikeCloak.swf | CVordredSpikeCloak | 65450 | 9327 | View |
| Skullbreaker's Blade | Sword | 0 Coin | Awesome | items/swords/CVordredBlade.swf | CVordredBlade | 65451 | 9328 | View |
| Skullbreaker's Spear | Polearm | 0 Coin | Awesome | items/polearms/CVordredSpear.swf | CVordredSpear | 65452 | 9329 | View |
| Skullbreaker's Reaver | Mace | 0 Coin | Awesome | items/maces/CVordredReaver.swf | CVordredReaver | 65453 | 9330 | View |
| Dual Skullbreaker's Reaver | Dagger | 0 Coin | Awesome | items/maces/CVordredReaver.swf | CVordredReaver | 65454 | 9331 | View |
| Skullbreaker's Dagger | Dagger | 0 Coin | Awesome | items/daggers/CVordredDagger.swf | CVordredDagger | 65455 | 9332 | View |
| Skullbreaker's Blade + Axe | Dagger | 0 Coin | Awesome | items/daggers/CVordredBladeAxe.swf | CVordredBladeAxe | 65456 | 9333 | View |
| Skullbreaker's Axe | Axe | 0 Coin | Awesome | items/axes/CVordredAxe.swf | CVordredAxe | 65457 | 9334 | View |
In AdventureQuest Worlds (AQWorlds), a Shop ID is a unique numerical identifier assigned to every shop in the game's database.
While regular players don't usually need to interact with these IDs during normal gameplay, they are a fundamental part of how the game's engine functions.

Every time you click an NPC to "Browse Shop" or open a menu, the game client sends a request to the server using a specific ID.